TWISTEDS GAME
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Patch notes

BUILD 3CURRENT5 Oct 2026

Starter FOB, squad HUD, better shooting

Fixes from the last playtest: more time to dig in, you can see your squad, and bullets go where they should.

New

  • Starter FOB: every match starts with a HESCO compound around the Command Post. It has a gate facing each approach, sandbags at the gates, wire on the north road and the Support Radio already built. It's all yours to repair, stack on and extend.
  • More time and resources to start: the first build phase is now 2 minutes, with 250 Construction and 150 Supply.
  • Squad panel above your vitals: every teammate's health, armor, DOWN / REVIVING %, and how far away they are.
  • Nameplates: aim at a teammate to see their name and health bar over their head.
  • Players to Start (Host Game → Match Rules): the match waits until that many players have joined. The host can press F9 to start anyway.
  • Scope Style (Settings → Gameplay): Picture-in-Picture or Full Screen. Full Screen zooms the whole view and blacks out everything outside the scope. Zoomed sights now turn slower to match the zoom.

Changed

  • The whole squad down in a wave = defeat. If everyone is dead at once, there's no one left to revive anybody, so the match ends after 3 seconds.

Fixed

  • Your chosen player name now shows in game instead of your PC's name.
  • Bullets go through gaps you can see through: power poles, the guard tower, the radar truck, rocks, sandbag walls. They also pass through tree leaves. Enemies and turrets follow the same rules.

Performance

  • Big rendering savings for the host: lighting, shadows, terrain, sky and clouds were reworked, and enemies don't animate off screen.
  • On first start the game picks a graphics quality for your PC (only if you never changed it).
BUILD 25 Oct 2026

Hosting + audio fix

The first build was missing most of the game's content, so hosting and voice lines didn't work.

Fixed

  • Host Game works - the Desert Outpost map (and the other maps) are now included.
  • Backorder's narration on the How to Play screen plays again.
  • Character models, bullet effects and game settings that were missing from the build are back.
BUILD 15 Oct 2026

How to Play is here

First build on the launcher. Host a game from the title screen (or join a friend by IP / LAN browser) and hold the outpost.

New: HOW TO PLAY

  • On the title screen and in the Escape menu. Six tabs: The Game, Build, Hold, Enemies, Threats & Support, HUD & Keys.
  • Real pictures of everything you'll meet: every enemy (and the Siege Heavy boss), the fort, the HUD with callouts.
  • Every affix explained. Backorder walks you through each tab — out loud, and he's as charming as ever.

The game right now

  • Two team resources: Construction (orange) builds the fort, Supply (blue) buys turrets, ammo, gear, repairs and support.
  • Turrets are scarce: a team cap per wave, one requisition per break, a 150° arc. Hold E to reload, X to switch one off.
  • Build the Support Radio yourself to call recon, ammo drops, smoke, artillery and counter-battery.
  • Nobody respawns mid-wave — hold F on a fallen teammate to revive them.
  • Smarter enemies (suppression, cover, sprinting), 1–4 affixes per wave, and a boss wave every 5th wave.
  • Barbed wire now snags enemies: nobody sprints through your wire.
  • Pick a player name before hosting or joining.